Perhaps the most enduring aspect of the Legends series, however, is the Servbot, a Lego-like robot that can be programmed to do a multitude of tasks. There's also a more complicated set of interactions that the player can have with NPCs, as behaving rudely towards them will actually cause them to treat you differently and charge more for items. Upgrades are accomplished through an in-game shop, with Refractor Shards serving as the currency here, as opposed to the bolts of the classic series and the energy chips of Mega Man Zero. Set several thousands of years after the Mega Man ZX series (Mega Man sure covers a lot of ground, doesn't it?), Mega Man Legends finds us on an Earth full of water and Wind Waker-like islands, and the world we explore is a three-dimensional one that works far better here than it ever did in Mega Man X7. However, that doesn't change the fact that we still have two great main games (and one spin-off title) under the Legends banner, so let's try to be grateful for what we have, and not let our rage consume us totally. Together they form a flawed little series, but they're also so much unlike anything that came before that they're worth a look.Īnd - do we really have to say it at this point? - the music is absolutely incredible.īelieve us, readers, we also wish we could have written 2012 instead of 2000 there, and the cancellation of Mega Man Legends 3 hit us as hard as it hit anyone. Mega Man ZX Advent refined the system in a way that made objectives easier to find - and the map easier to read - but it also sacrificed the impressive openness of the first game's world. This open world, however, was the cause of much criticism of Mega Man ZX, with objectives being hidden so well that players had a difficult time finding them, even after hours of wandering. What's more, when you accept a mission you don't - and can't - teleport there directly.you'll need to find your own way to the boss, and depending upon where you are at the time that can make for an interesting trek. Whereas the first Zero game toyed with the idea of an open world, ZX offers a Metroid-like experience in which the abilities you gain from Biometals allow you to gradually explore the map and its secrets. ![]() The most interesting thing about ZX is its environment. ![]() Needless to say, it's a lot of fun, and different characters react in different ways to you depending upon which Biometal you have equipped, leading to lots of secret dialogues, bonus items, and side quests that encourage experimentation. The second game, ZX Advent, takes this even further by allowing you to transform into the bosses you defeat in that game. ![]() These abilities mirror those of the characters from the previous two series, essentially allowing you to play as past bosses. By defeating bosses you earn these Biometals that allow you to take on additional abilities. Playing as a human, however, wouldn't be much fun, so ZX introduces the concept of Biometals. In each of the games we have a choice between a male and female character, each of which plays slightly differently and faces unique story elements and side quests.
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